Thursday, June 15, 2006

RIVEN- Masterwork In Interactive World Making

MASTERWORK REVIEW - RIVEN - Unique Masterpiece of World Story Making
Cyan Worlds



RIVEN - The MYST Saga Begun: A Masterpiece of Game and Art



All Myst, Riven, D'ni, Uru images, text, sound and music (c) Cyan Worlds, Inc. All rights reserved Myst(r), Riven(r), D'ni(r) Uru(r), respective Logos(r) Cyan Worlds, Inc. No part may be copied or reproduced without express, written permission of Cyan Worlds, Inc.

All the images in this specific article are from the Cyan Worlds Publications and remain fully and solely the property of Cyan Worlds, Inc., All Rights Reserved.

Cyan Worlds continued their epic world making that began with the release of MYST with the making of the still ummatched RIVEN, which crafts and creates a world with prerendered 2D images that conveys a feeling of 3D in point and click beyond what most full 3D engines achieve with all the tools of most modern tech. RIVEN remains a deep, wide and immense universe of imagery and ambience, feeling and enigmatic and remarkable vision. It took four years in the crafting and is without a doubt one of the enduring masterpieces of game design and art. RIVEN was created by Robyn Miller and Richard Vander Wend, and produced by Rand Miller and a dedicated team at Cyan over a period of years, for they created not just the game itself, but wove the story of the world and the culture within it, complete with a language, cultural motifs and vital and living people and characters and their story that wraps it all with meaning and life.

The story is woven with a subtle touch that begins with an encounter in cut scene with an unknown figure speaking in an unknown language, and from there the intensity and the mysteries of the journey into RIVEN accelearate and do not slow down for the entire time you are in the game.



The Path You Follow into the remarkable world of RIVEN

The exploration of RIVEN involves your in game character, who you never see, but who you play as 'you' moving through a pristine, crisp and brilliant world of islets and islands linked by bridges, an remarkable maglev ariel rail car, that takes you on a cut scene fully alive moving and exciting ride across the ocean from island to island.........and the dynamics of the game story are remarkable in that they are non linear within a range of choices that seem, when you are first exploring the world, unlimited. You can progress in a number of ways among the five islands and two ages that are in the gameworld and the story is one that you have to solve in order to progress.





The range of environments in RIVEN is remarkable, and you slowly become aware that you are moving into an entirely new universe, not just an exotic location, as you progress visiting temple like structures of unknown origin, a jungle clad island with a jewel like secret lagoon complete with cliff hanging village at its centre and you continue to discover powerful and beautifully rendered items, settings, scenes and story elements.




The paths themselves are rendered with equisite complete detail, more detailed and empathetic than even the most powerful photography can evoke, it is hard to describe but there is an overarching "realness" of being that RIVEN conveys and you are truly drawn into the screen as you advance in this journey. Detail itself can be a cold eye, but in RIVEN you are wrapped in a sense of total reality and depth of field that is achieved by a highly skilled use of setting, change of level, movement through imaging and masterful texture and landscape modeling and world making. Though one moves by navigating from screen to screen, with some options to look up or down, you never feel trapped or constrained by this due to the value and integrity of the inner vision of this remarkable world.

There is very well done ambient sound and the music track is rich and tonally opulent, entrancing, and fully integral with the feeling of each setting, this environmental artistry embues and wraps this world in every detail. This empathy and world creating feeling comes from the depth of the work that created this digital envirnment.

Riven contains over 4,000 fully-rendered scenes and 1,000 QuickTime movies for a total of over 3 hours of potential annmations that are woven into the story as you progress. Some of the scenes reportedly took over an hour to render on Cyan's SGI Indigo Workstations of which they used 13. When RIVEN was created, the various islands in the story were the largest wireframe models created. A single Riven island was made up about two and a half million triangles.

The primary modeling and animation program used in Riven was SoftImage 3D, with LumeShaders creating the effects for moving and still water, beautifully rendered clouds, and very detailed surface textures and effect. SoftImage 3D was created for use for SGI (Silicon Graphics Indigo) Workstations. Alias was used for rendering,
DeBabelizer and PhotoShop for texture editing/compositing/touchups, Media Cleaner Pro for movie compression and HyperCard for prototyping the game/exporting data files to the publisher for final formatting.

In contract, MYST was made with much more simple geometry and low texture resolutions that relied on high contrast between light and shadow. The renders for Myst were displayed from a palette of only 256 colors, which, though beautifully chosen, expressed a more limited tonal range. The screens had 543x332 pixels, taking up approximately three quarters of the screen. All the images and animations were modeled and rendered on six Macintosh Quadras using StrataVision 3d from Strata, Inc.
Softwares used ere HyperCard (Apple), Think Pascal (Symantec, Photoshop, Premier both by (Adobe), Illustrator (Adobe), Painter (Fractal Design) and Morph (Gryphon Software)

HyperCard was colorized using a proprietary version of Symplex System's HyperTint, written by John Miller.

The differnce is seen in the comparisons below of images from the two games.

Images from MYST



Myst Island



A Secret Spring

Riven Images





It is this difference that represents both a great increase in technical range but also a great commitment on the part of the creators, the Millers and the Cyan staff to the story and the depth of the world that is shown in it. This was more than just production to meet a project goal, it was art and story combined for their own sake, and for the benefit of the player and the viewer for the joy of the work. This is to Cyan's great credit and this regard for quality, depth and values more than sales has continued to set Cyan title above and beyond almost everything else created in CGI games.



You are free to choose your own path through RIVEN, and therefore the story is more than linear, it is personal and one of discovery and surprise, just as real as our daily lives and within the context of the RIVEN universe and world, as exciting as anything you may encounter.

One of the remarkable features of the RIVEN journey is the evocation of the complex and complete ecology of this world, there are animated creatures, insects, and settings rich with jungle forest, plants, and a full feeling of a foreign and unkown universe teeming and vital with life. There is also a deep story and world that you glimpse and then learn more about as you progress, but the way the story unfolds, you do not feel like someone is "presenting" or displaying a story, you rather feel that you glean hints, tips, and bits here and there that weave themselves into awareness of the overall plot just as happens in real life. I would venture to say that this game creates a realer Real feeling than many of the most modern 2008 variety of hyper kinetic super photographic thrillers. There is about RIVEN a sense of inevitablity, and solidity, yet you encounter an increasing sense of risk and crisis as the story unfolds from the very first cut scenes with a narration by Atrus.



Story Journey into the Unknown

I think one of the most significant aspects of RIVEN even more than the visual and dynamic nature of the game world, is the story depth. A story to invite us into the realm of tales needs to have an invitaiotn to follow, to eiscover and for us to feel



Catherine in Peril

care about the outcome. In RIVEN, I was compelled to continue and enthralled by the hints, the twists, the suprises and the risk of the tale. This is not a static arena of simplistic attacks and contests, rather it is a window on a world that we want to knwo more about, and people that we encounter with the same feeling as in real life.



You are at Risk in RIVEN too

These characters in RIVEN these are real people for their world and we are invited to be part of what they face and what is happening to them. Even though we only may glimpse some of them and some scenes, I have rarely felt so involved and so intrigued by what I saw and heard and felt.

You encounter a range of images and actual creatures that tell and hint at the story and the cultures you encounter and that you must understand to succeed in your journey. Some images you encounter become real very soon, and that congruence is needed to decypher key hints and to unlock the path of your journey forward, though I emphacize that the progress can be in a variety of ways. And the story is authentic, Robyn Miller and Richard Van Der Wend worked long and hard to craft the history and culture and this crafting later grew deeper and wider as the world it implied continued to be deveoped in the games to follow, in the Myst series.



A Strange Creature Depicted in an Altar....



Becomes very real as the story continues.








Some of the remarkable RIVEN life

There are complex problems and puzzles to be solved but they are woven deeply into the journey that you take as you move thru the settings and into the story. There are dramatic challenges and you as the in game character encounter sudden events that completely redirect you at times, yet you as you have to find the way to the outcome that you may wish for, and there are several possible endings that can occur. You are as much at risk as the characters in the story and the voice acting and evocation of these in game characters is beautifully done, not over played yet fully evoked, and very believable.

In the end I believe that RIVEN will remain a classic and a creation that fully achieves the promise of both its story and of the technology that makes it possible. I cannot express well enough for my own feelings how much I enjoyed moving thru the scenes in this game, the visceral pleasure and the thrill I got from discovering a new vista or looking for something and finding it, or figuring out the solution, often quite different from expectations, that will allow me as the in game me to progress and continue the journey.



Unparalleled Ambience and Sense of Place


I would say that RIVEN is both an adventure story and a world in the making. This world that was begun in Myst and continued on thru the entire series of Myst games up to Myst V and then was expanded greatly in URU ONline and Myst Online URU LIve is one that continues to evolve. But it was born here, in Myst initially but most fully in the earliest form here in RIVEN. I am very glad that this game was created for it shows what CGI interactive non linear game stories can achieve when design, depth and detail combine to create a masterpiece.


Credits

Designers Robyn Miller, Richard Vander Wende
Directors Robyn Miller, Richard Vander Wende
Producer Rand Miller
Production Managers Tony Fryman, Matt O'Hara
Lead Programmer and D'ni Historian Richard A. Watson
CG Production Director Joshua A. Staub
CG Artists/Animators Joshua A. Staub, Jason C. Baskett, Michael Bostick, Tony Davidson, Jeremy Engleman, Robert Grace, Tim Greenberg, Robin Higgin-Foley, Bret St. Clair
CG Technical Director Karl Stiefvater, Shaders by Lume Inc.
Additional CG Animation Patrick Faille, Eric Vignola
Compositing and Additional CG World Assembly Michael Sheets
Effects Programming Engineer Mark H. DeForest
Post Production Engineer Ryan Miller
Additional Programming Ryan Miller
Gameplay Design Joshua A. Staub, Richard A. Watson, Rand Miller, Robyn Miller, Richard Vander Wende
Lead Sound Designer Tim Larkin
Sound Design and Live Action Foley and Mix Martin O'Donnell, Michael Salvatori, O'Donnell/Salvatori Music
Music Composer and Producer Robyn Miller
Music Sampling Engineer Chris Brandkamp
Additional Sound Design John Binder, Chris Brandkamp, Brian W. Jennings, Mark Devos, Paul Heitsch, Jeff Krajewski, Sean Richards
Live Action Segments Writers and Directors Tim Greenberg, Richard Vander Wende
Cast Micah Biggs (Village Boy), Tony Framan (Gehn's Scribe), Sheila Goold (Catherine), John Keston (Gehn), Rand Miller (Atrus), Ryan Miller (Moeity Scout), Vicente Ramos (Gehn's Guard), Christine Steele (Nelah), Kate Vander Wende (Leira [Keta]), Sydney Wakan (Girl in Jungle), Ernie Whitecloud (Moiety Prisoner)
Voiceover Talent Rengin Altay (Catherine)
Assistant Production Managers Ralph Marsh, Bonnie Staub
Systems Administrator John M. Biggs
Additional Production Managment Dennis Leahy
CG Technical Assistant Eric Arnold
Journals Written by Tim Greenberg, Richard Vander Wende
Catherine's Journal by Mary Anderson
Casting Assistance Belinda Hunt, Kinslee Miller, Ryan Miller
Costume Designer Catherine Hunt
D'ni Background Model (from Myst) Chuck Carter
Gate Room Illustrations Richard Downs
Wigs Joyce Degenfelder
Additional Props Robert Bovil, Cour Dain, Joseph Fisher, Gaye Gardner, Studio 7
Additional Cyan Support Chris Brandkamp, Dale Carlson, Heather Ferguson-Gady, Byron R. Heinemann, Mark Klammer, Jeff Oswaldt
Lead Programmers Ben Ceschi, Allan Young
Application Programmers Frankie Ford, Samir Ramji, Ed Rose
Programming Directors Jeffrey Charvat, Grace Kim
Executive Publisher Laurie Strand
Senior Production Manager Dennis Leahy
Additional Sound Designer Brian Walker
Sound Processing Ralph Marsh
Video Processing Scott Aronian
QuickTime Programmer Mike Foulger
Systems Programmers Glenn Axworthy, Bob Gulian, Scott Henderson, Michael Zacks
Production Tools Programmers Esteban Ahn, Andrew Kay, Peter Van Gorder
Installer Programmers Fred Campbell, Kent Daniels
MMX Programmer David H. Frank
Senior Marketing Manager Bruce Friedricks, Pilar Cloud Shân Savage
Marketing Coordinators Valerie Schuldheisz, Deanne Waltz
Retail Merchandising Lisa Dawson
Web Site Coordination Angie Simas
Quality Assurance Team Leaders Juan Manuel Torres, Warren Yamashita, Jeffrey Zemrak
Quality Assurance Core Team Sean Hamilton Alexander, Inga Pedersen, Julia Thiel, Jennifer Winter
Quality Assurance Managment Kirk Roulston, Rodrigo Silveira, Erik Spencer
Documentation Review Inga Pedersen, Anne Sete, Karen Lamoreux
Quality Assurance Automated Testing Lead Barry Burris, Mike Taber
Special Thanks Joyce Anderson, Joe Boyd, Jeff Clayton, Carol Dickason, Mike Dooley, Kenneth Goldstein, Jim Goodkind, Dana Henry, Kerry Huffman, Wendy Johnson, Deanna Jordt, David Kessler, Hendryk Lasak, Sue Olsen, Sher Ripley, Michael Salvadore, Richard Seaman, Ted Simon, Dabney Standley, M. W. Mantle, Lisa Ward, Harry Wilker, Jeanne Winding, Eric Winkler, Carlos Zubiate, Rod haden, Dennis Leahy, Laurie Strand, Masami Maeda, Kiharu Yoshida, John Miller, Symplex Systems, Kass Kapsiak, Katie Fisher, Rhode Island Historical Society, The City of Santa Fe, Net‑Tel, Wesley Morris, Debbie Miller, Kinslee Miller, Kerryn Miller, Kara Miller, Mary Beth Miller, Alexander Miller, Grace Miller, Abraham Miller, Kate Vander Wende, Helen Vander Wende, Evie Vander Wende, Kenneth Goldstein, Michael Salvadore, Ted Simon, Sabine Duvall, Mary Ann Caminero, Brøderbund Sales Forces, Berkeley Sound Artists, Frankel & Company, Organic Online Inc., RD/Fox Advertising, Saatchi & Saatchi Advertising
PVR Crew Director of Photography Steve Kotton
Live Action Production Manager Renee Jensen
Gaffer Mike Van Dine
Grip Alex Robinson
Ultimate Operator Sprague Anderson
Audio Robert Tachories
Videotape Operators Wayne Cory, Jeff Piccinni
Make‑Up Joeann Edmonds, Nancie Marsalis
Wardrobe Assistant Pamela Buss
Live Action Continuity Pat Burke, David Van Woert
Live Action Editor Michael Albanese, Aldo DiVergilio
Assistant Editor Vince Oresman
Digital Video Capture J. Anthony Ruffo, Derek Gatlin
Operations Manager Steve Manke
Post‑Production Coordinator Laurie Lamson
Live Action by PVR
German Voices Reiner Schöne (as Gehn), Bettina Spier (as Katharina), Kai Wulff (as Atrus)
Sky in Gehns Era Matte World Digital
Costumes Kauffman‑Davis Studios, Seattle Opera
Set and Props Seattle Opera
Production Manager Matt O'Hara
Lead Sound Design Tim Larkin
Public Relations Connors Communications, Rebecca Lester, Adrian Price
QA Lead Mike Taber, Barry Burris
MPEG 2 Audio Compression QDesign Corporation
Photography Assistant James Pusch
Voice Recording North by Northwest Productions
Additonal Sound Design for O'Donnell/Salvatore Music Paul Heitsch, John Binder, Mark Devos, Brian W. Jennings, Sean Richards, Jeff Krajewski, Fuse Music and Design
Localization
Lead Localization Anja McClellan
Localization Voice Recording Brian Walker
Localization Programming and Graphics XeoDesign Inc.
Lead Production Manager Nicole Lazzaro
Product Manager and Programming Richard Corley
Art Coordinator John Doyle
Artists Troy Daniels, John Doyle
German Voiceover Talents Directing Charles de Vries
Recording Score One
Recording Technique Al Johnson
Translation Maren Taylor
Synchronization Andreas Reinl
QA Lead Juan Manuel Torres

MASTERWORK REVIEW - MYST ONLINE: URU LIVE
Cyan Worlds/ GameTap

URU - Amazing and Unique Digital World Reborn




All Myst, Riven, D'ni, Uru images, text, sound and music (c) Cyan Worlds, Inc. All rights reserved Myst(r), Riven(r), D'ni(r) Uru(r), respective Logos(r) Cyan Worlds, Inc. No part may be copied or reproduced without express, written permission of Cyan Worlds, Inc.

All the images in this specific article are from the Cyan Worlds Publications and remain fully and solely the property of Cyan Worlds, Inc., All Rights Reserved.


CYAN Worlds, one of the most remarkable and unique CGI design firms in the industry ever has been given a second chance at the trend setting and remarkable world that they launched with URU several years ago. It was intended as a multi player universe that could be visited in the course of a single player game or as part of a community effort that had a tremendous potential for being both beautiful graphically to visit and experience and also revolutionary in the way that the environment and the depth and range of the immersive experience could widen and be dynamic on many levels. They worked for many years to craft and fashion this work of art, truly unique among digital creations to date, and while it was essentially still in beta testing, the publisher at the time decided that there was insufficent support in the wider community and the effort was shelved. Now, with backing from Turner and GameTap, URU will have a second life, and the remarkable subterranean city, built on an immense scale and lying on an island in a lake 3 miles deep in the earth, with a 10,000 year history, and only depopulated by a deadly event some 300 years ago, the city and the world that it implies will once again live and be dynamic as its makers intended. It was unveiled early this year, 2007, and I believe that many who have never played computer games before will join in. From all over the world, past and current supporters of URU and the Myst series that Cyan created are signing up. It is a dawn of a remarkable new age in computer and graphics design and game creation.

There is a loyal and creative community among players and appreciatiors of the Myst series, itself as a series perhaps the highest achievement to date by any game designer for both art, and craft....and now a growing audience world wide is coming to sign up for the revived and finally alive Myst Online URU Live from Cyan and GameTap.

The potential for immersive and dynamic experience is virtually unlimited as the designers, writers, coders and artists at Cyan, under the inspired leadership of Rand Miller, of the original brother team that founded Myst and Cyan work to release URU in December. They all seem among the best and brightest of what the digital revolution has come to offer in the way of vision and acumen to utilize the revolution that the comptuer has been in our lives over the past 30 years. As the technology has improved for both displays, controls and actual CPU's, the art and depth of games and other digital creations has at times faded and failed to rise to the abilities of the technology itself. Among the pioneers, Cyan had quietly continued to develop some of the finest talent and design potential and now they will have a chance to lead once again.


From an Age from the Expansions to URU Complete Chronicles: Path of the Shell
The orginal single player version of URU published by Ubi Soft




A View of the the city of Ae'gura from URU
A View of the Library and the Staircase approaching it.

I cannot fully describe to you the beauties of the world that you can visit in URU, the vast and silent ruins of a huge urban culture equal to Rome at its glory, and buried both in the earth, and in obscurity to protect the culture of the D'ni and the high levels of technolgy and energy mastery that rivals our own of modern times. These people, called the D'ni, had their own language, culture and vast vision of life, and their history, as revealed in tantalizing glimpses, offers many lessons and portents for our own seemingly vastly powerful world civilization. History is filled with great cultures that have risen and indeed at the peak of their powers fallen often from hubris and weakness within, rather than to enemies from without.
The D'ni were challenged by cultural questions of the role of individuals within their culture and their relation to the Ages and worlds that they were able to access through a remarkable "linking" technology that allowed them to both visit and alter other accesible universes or Ages. In the end, apparently from the evidence revealed so far, they fell from division within. This story offers much for a modern person to consider, as well as to enjoy, for the story is about to come back to life and new exploration will be possible, both for individuals and for groups playing simutaneously and in concert with one another.

The realms of the D'ni include worlds or Ages that they access through a high art of "book writing" that creates links from this world to these other ages, that may already exist, but they find them by the art of writing about them. Here we see the genius of the Millers' and Cyan staff imagination, for we never know if this is a potential that lies within the words themselves, and the power of code or if this is all a description of something that truly exists and we must continue our journey to find the truth, or many truths, and there are complications and different views of this history as well among the explorers and scientists that are art of the story and in the game, working to excavate and explore this vast lost realm.

I cannot encourage you enough to visit and exprience this beautiful world and world of vistas, places, people, and events that will enthrall and enchant, intrigue and mystify you.

The vast horizons, deep secrets, mystery and marvels of an ancient people lie silent but not unreachable, quiet but not without life, vast yet you can reach them, and I urge you to do so.

Begin the journey, for none of us knows where it will take us, thanks to Cyan, and their vision and courage.

Visit http://www.gametap.com/home/myst/index.html to learn more and see images of this remarkable creation.

Images from URU presented here are with gracious permission of Cyan Worlds. All Myst, Riven, D'ni, Uru images, text, sound and music (c) Copyright Cyan Worlds, Inc. All rights reserved Myst(r), Riven(r), D'ni(r) Uru(r), respective Logos(r) Cyan Worlds, Inc. No part may be copied or reproduced without express, written permission of Cyan Worlds, Inc. I am working to ensure that I can get the right copyright and Reserved Marks to post on my blog so pictures may take some time.

Personal Notes:

You play in URU as an avatar or digital image of yourself, at first this took some getting used to, as did the movement keys which are somewhat different from the standard WASD 3D game keys, but they do work well and comfortably and become intuitive over a short time and you will, I think come to enjoy and like them. You can choose either 3D person or first person view and I found I switched between them.

You must first work your way through the "Ages" of the world of the D'ni, these are Realities or world that they discovered and travelled to and from using special books that "link" or teleport the viewer to and from those places. You must solve mysteries, puzzles and mazes to proceed and the story of the D'ni universe and the archeologists from the surface who re discovered it is revealed as you progress. You have your own "personal" age called your Relto Age, which is a mystic island set in a sea of clouds which has a small house with your own linking books, which are placed there as you progress through the game. These include links to the great underground realm of the D'ni and the ruined cities therein. You will also see and be able to talk live with other explorers in the new URU online, which is now live as of March 2007 through an exclusive publishing arrangement with GameTap and Turner.



Your Mysterious Relto Age

Hope these details help, URU is a remarkable and quite wonderful experience and the community involved with it is very kind and helpful.

Cyan had planned to have URU be a live and multiplayer environment and it was one of the first of its kind in original form. This was put on hold after beta testing, they had planned continual new content and developments and a chance for players and explorers to dynamically interact and progress with the story.

Update: March 2007

Cyan has released Myst Online URU Live through GameTap and Turner, it is now available live for a monthly subscription at: www.GameTap.com

You can find information and help at:

http://www.mystonline.com

D'ni Restoration Council
http://drcsite.org/

community sites
http://www.mystcommunity.com
http://www.uruobsession.com
http://www.guildofgreeters.com
http://www.thecaverntoday.com
http://www.cyanworlds.com/

Enjoy.


CREDITS: Staff at Cyan Worlds Who worked on and Contributed to URU

Graphics, Core Architecture
Mark T. Finch
Python, Interface
Mark H. DeForest
Network, Game Servers
Mustafa Thamer
Network, Systems
Robert J. Emanuele
Tools, Physics
Colin Bonstead
Camera, Voice, Logic
Chris J. Purvis
Avatar, Animations
Bob Zasio
Database, Game Servers
Eric S. Anderson
Scripting, Interface
Jeff Lundin
Audio
Jason M. Calvert
Interface, Audio
Mathew C. Burrack
Avatar, Physics
Matthew B. MacLaurin
Tools
Paul A. Querna
Systems
Harvey Chapman
World Wiring
Technical Art Lead
Douglas T. McBride
Technical Artist
Chris Doyle, Adam Van Ornum
Art
Art Director
Joshua A. Staub
Animation Lead
Jason C. Baskett
Artist
Eric R. Warman, Austin Thomas, Victoria Brace, Gary W. Butcher, Terry J. Coolidge
Art Lead
Eric A. Anderson, Steve Ogden, Mike Hines
Avatar Lead
Rod L. Stafford
Artist, Designer
Stephen Hoogendyk
Animator, Artist
Jeff Wilson
Avatar
Mark Stenersen
Sound and Music
Music, Sound Design
Tim Larkin
Sound Design, Wiring
Christopher L. Clanin
Control Freaks
Director
Rand Miller
Producer, CTO
Brice Tebbs
Quality Assurance
QA Lead Engineer
Eric G. Votava
QA Manager
Lloyd Bell
Test Lead
Ryan B. Persch, Greg J. Miranda
Tester
Micah Sheets, Victoria L. Almond, Aaron Biegalski, Bryce J. Biggerstaff, Tim S. DeWolf, Brandon A. Knowles, Bryan Bussard, Derek Odell, Zachary M. Wellsandt, Tyler J. Smith
Concept and Control
D'ni Historian, Design
Richard A. Watson
Game Design Lead
Ryan Miller
Live Content Director
Bill Slease
Art Design Director
Stephan Martiniere
Web, Tech Writer
Patti VanHeel
Live Content Analyst
Ryan J. Warzecha
Administrative Support
President
Tony Fryman
Project Manager
Mark Dobratz
Co‑Producer
Susan R. Bonds
VP Business Affairs
Chris Brandkamp
Systems Manager
John M. Biggs
CFO
Mark Klammer
Maintenance & Eggs
Byron R. Heinemann
Office, Accounting
Eloise McCloskey
Additional Development
Tech. Artist
Peter Gage
CG Artist
William Stoneham, Nathan Reidt, Brian Kulig, Terry Schmidbauer, Craig Voigt
Programmer
James Beattie, Ryan Allred, Paul Gallagher, Kyle Wilson, Adrian Stone, Eric Ellis, Brad Halpin
Designer
Christian Piccolo, Robert Grace, T. Elliot Cannon
Communications
Jeff Oswalt
Admin. Assistant
Tricia Bland
QA
John Brooks
QA Intern
Scott Ellwanger
Design Intern
Bret Carlson
Independent Contractors
Design
Ocala Bellows
Architectural Design
Mark Engberg/Colab
Art Design
Thom Schillinger, Gil Keppler
Story Design
Lee Sheldon
Voice Artists
Zandi
David Ogden Stiers
Yeesha
Rengin Altay
Hifi‑genie Productions (French)
Bernard Bollet (Atrus), Nathalie Homs (Yeesha), Antoine Tomé (Zandi)
Partnertrans. (German)
Stefan Schleberger (Atrus), Susanne Dobrusskin (Yeesha), Karl Heinz Tafel (Zandi)
Betafix Services, S.L. (Spanish)
Juanjo López (Atrus), Pilar Santigosa (Yeesha), Manuel Billido (Zandi)
Orange Studio - Bologna (Italian)
Dario Oppido (Atrus), Grazia Verasani (Yeesha), Lello Lombardi (Zandi)
Musicians
Guitar
Eric Engerbretson
Vocalists
Friends of Sironka Dance Troupe
Vocalist
Tasha Koontz
Premier Explorers
Rico
Richard Warman
IMForeman
Michael J. Jones
Dr. Greer
J. Patrick Greer
Rivenchan
Melinda Russell
BlasterCalm
Catherine Reymond
Additional Testing
Robyn Miller, Alexander Miller, Kevin Bishopp, Jody Bishopp, Adam Breeden, David Clarke, Travis Hanson, Jason Hanson, Lloyd Woodall, Paul O'Russa, Mark VanDyke
Teaser Video Production
Director
David Jankowski
Editing
Julien Milaire
SFX Design
Antoine Douadi
Sound
Manu Bachet
SFX and Mix
Manu BachetSound
Voice Recording
Sylvain-Luc Brunet
Production Assistant
Anne Langourieux
Producer
Jean-Marc Broyer
Exec. Producer
Karen Vernimmen (Ubi Sound Studio France)
Special Thanks
Preafter
Jeff Zandi
Ubisoft
Yves Guillemot, Gilles Langourieux, Joe Ybarra, Sébastien Puel
Ubisoft
Jean-Marc Broyer
SunSoft
Masami Maeda
Special Thanks
Spouses & Families, Jeff Shelby, Dan Adler, Chuck Hirsch, Arnoldo Roman, Michelle et all, Out West Expresso
Dana, Debbie, Eloise
The Guild of Caterers
Uru Beta Testers
Hoofnmouth Ahearn, Paulus Kienhuis, (M‑CD) Kruille, .Nebula., [DgN] Ophidian, [FnS]‑NeO, [UsMCc]TimeMaster, John Mansi (Cuzin), ‑=RTM=‑Xphuzz, 4elementi, Lanny Heidbreder (75th), 9rin, A. Beland, A. Marschner, A. Leimeroth, A. C. Bolen, Aaron A. Douglas, Aaron Bond, Aaron Holdiman, Aaron J. Williams, Aaron Jeter, Aaron Obst, Aaron Peech, Aaron Richardson, Aaron Viviano, abay, Abyssus_j, Adam Blinkinsop, Adam Clemas, Adam Contini, Adam Cyr, Adam Eldred, Adam from EpiKGaming.com, Adam Glasgall, Adam Kerekes, Adam Kline, Adam May, Adam Nash, Adam Nitsch, Adam Polgar, Aaron Light (Oldbushie), Adam Rodrigues, Addison, Adel Shafir (Ayli), Adi Segal, Adrian Anderson, Adrian Kempf, Adriano Ferreira, Aethelwyrd, aGeMo, Aidan Mowat, Akino Taurus, Akiva Atwood, Al Kessel (The Hammer), Alain Robert, Alan Shultz (Cheeto), Alan Bayley, Alan Peng, Alan Sweeney, Alan Usry, Alanthor Morcane, Albert Mata, Alberto Montanola (Al'm/y), Albezuno, Alecco Iamadre, Alex Mercatali, Alex Black, Alex Ferreira, Alex Ford, Alex Hammond, Alex MacLaurin, Alex Manuk, Alex Rivadeneira, Alex Wrobel, Alex Wyckmans, Louise Carreau, Alison O'Konski, AlisonW, Allen Armstrong, Amanda Yarch, Anael Ferraz de Carvalho, AnaJoao, Anastas Semenov, Anders Meurk, Anders Johansson, Anders Lunde, Andre Wahlgren (Nikobo), Andre Carvalho Gusmao, Andre F. Ouellette, Andre Hempel, Andre Moraes, Andre Nauta, Andrea Smith, Andreas Magnusson, Andreas Reber, Andreas Reichinger (a.k.a. AZT), Andrei Pascu, Andrevan, Andrew Presti (Aramat), Andrew Chernauskas (Deg), Andrew Brittin (Kahlis), Andrew Hockman (Sledge), Andrew Fonk (SniperX0), Andrew Beal, Andrew Crawford, Andrew Erickson, Andrew Fader, Andrew J. Bonham, Andrew J. Coutermarsh, Andrew King, Andrew Klotz, Andrew Lefchak, Andrew M. Ouimet, Andrew Matecha, Andrew Nyberg, Andrew Penick, Andrew Stone, AndromAK, Andy Mann, Andy Powell, Anette Flyborg, Angela Atwood (Arkaya), Angela J. Wiseman, Angela Werner, Angelo Drappa, Angus Thermopile, Anita Ackerman, Anitalula, Anja, Ann Carlsson, Anna Holub (Jokergirl), Anne Brady, Ann-Marie Ratcliffe (a.k.a. Elkestra), Antangil, Anthony Collins, Anthony Pierini, Anthony Rappazzo, Anton W, Antoney Calistes, Antonio Arias, Antonioni de Freitas Vieria, April Leach, Arcamis, Areche, Arian Alexis Kalapis Serchoweic (S3V3N), Ariela Palombi, Arliman, Armando Paredes, Arroyo Bribiesca, Aron G. Sebastian, Arowin, Artha, Arthur van Rooijen, asa160, Astrin EarthenFury, Athena Pinne, Audrey Mozdzen, Aurelie Blanche, Aurelien Vandoorine, Austin Storm, Awaking, Axel Toelke, B. Hammond, Balroq, Barry Duty Jr., Barry Zabo, Barton J. Hodges, Becky Ohl, Bedrael, Beennuked, Ben Cochran (Bricriu), Ben Ceschi, Ben Evans, Ben Frazer, Ben Glotzhober, Ben Harrell, Ben Merrills, Ben Purbrick, Ben Smith, Ben Williams, Benjamin Bender (Mehitabel), Benjamin Jonasch, Benjamin N. Rubin, Benjamin Schrauwen, Benoit Seguin, BenoitB, Benoit-Joan Clariana-Roig, BenOne, Bernard Tey (grizzley), Bernd-Roland Fromm, BF Mako, bibble, Bigestlee, Bilbo62, Bill Case, Bill Dunford, Bill Ferris, Bill Leonard, Bill Neves, Bill Power, Bill Pratt, Bill Umberger, Billy Berghammer, Billy Nasopoulos, binhqx, Bishop, Bjorn Bertilsson, Bjorn Olav Samdal, Blaise Duszynski, Blake Skinner, Blithe, Blucom, Blue Max, bluMunky2003, bMartes, Bob Elwonger, Bob Gates, Bob LeBlanc (IOS1000), Bob Stimson, BongoBunki, Booksmith, Boomerang, Braando, Brad Vehse, Brandon Leger (Miranoff), Brandon Boehling, Brandon Foster, Brandon Newendorp, Brandon Ostby, Brandon Rockefeller, Brandon Strong, Brandon Walton, Brandy Tanner McIntosh, Brendan K. Callahan, Brendan Malone, Brendan Mathis, Brendon M. BuPane, brenternet, Brenton Loeffelman, Brett Carel, Brett Morris, Brett Williams, Brian Doyle (Falhawk), Brian Wilson (Yarr), Brian Baker, Brian Bommarito, Brian Dellon, Brian Dishaw, Brian Fioca, Brian Fitzgerald, Brian Fleming, Brian Gardner, Brian Hagan, Brian O'Malley, Brian Petty, Brian Smith, Brian Stoffer, Brian Tan, Brian Taylor, BridgetAG, Briley Hooper, Brock, Brook Grewcock (a.k.a. koorb), Bruce Haley, Bruno Hirtzmann (Akhu), Bruno Lalonde, Brutus, Bryan G. Stevens II, Bryan Siemon, Bryan Wu, Bryce Penberthy, brykMantra, Bryon Stevenson, Bryson Osborne, buckminster, Büke Yolaçan, Bupractor, Burkhard Rexin, Byron Blandino, Byron Tsang, C. Pontoriero, C.O.N.D.O.R., Caerthann, CAGrayWolf, Caleb Clarke, Carl deWiele, Carl Ihrig, Carl Parks, Carlitoxxi, Carole Eigsti, Carolyn E. Blake, Carolyn Ross, Carrie Schaffner, Casey Laski, Casey Stokes, Casey Williams, CaspeR, Castiz, Catherine Reymond, Cathryn Newcombe, Cathi-Jo McCoy, CaZiNoJo_aka_RR_Caz, Cdmin, Cédric Frantz, Celt751, Chad Hanway, Chad Bailey, Chadwick Smith, Charles D'Andrea, Charles A. Filion, Charles J. Edwards, Charles Jackson, Charles O'Donovan, Charles R. Bonn, Charles-Étienne Théberge, Charlie Bossi, Charlie Mauck, ChasingTail, Cheryl McAfee (Aidan), Chirag Fifadra, Chordok, Chris Williamson (Data), Chris Testroet (Leftbrained), Chris Enderle (Timon), Chris Angelini, Chris Asbil, Christian Bradley, Chris Burgan, Chris Centen, Chris Coyne, Chris Curwick, Chris Fontana (DeFonze), Chris Fullman, Chris Gatton, Chris Hammerberg, Chris Jones-Gill, Chris Kirwan, Chris M. Kelly, Chris Mackey, Chris Maroglou, Chris McHenry, Chris Schenk, Christopher Short, Chris Stalzer, Christer Bermar, Christer Holm, Christian A. Meade, Christian Greiner, Christian Hjalmarsson, Christian Kunz, Christian Lukowics, Christian Westman, Christine M. LaCount, Christophe Corvisier (Roy22), Christopher Swogger (DarkFalcon), Christopher Lott (Industrious), Christopher Haufschild (Phane), Christopher Levine (simulacra), Christopher A. Parrinello, Christopher B. Fite, Christopher Berry, Christopher Bir, Christopher Bradshaw, Christopher Cole, Christopher E. Tenney, Christopher G. Stanton, Christopher Kugler, Christopher M. Hill, Christopher Norman, Christopher P. McGee, Christopher Popp, Christopher Repotski, Christopher S. Tomcho, Christopher Tanner, Christopher Watson, Chuck Fisher, Chuck Malcolm, Chuck Tewksbury, Claude Petro, Claudia Ruiz, Clayton Jones, Clinton D. Keepin, Clooger, Cody Thurber, Colin Ahlfeld, Colin McGuire, Colin Monro, Collin Simon, Computerfreak23, Connor Petersen, Conrad Tyson, Conrad Venn, Corien Bennink, Cory Barron, Cory Borsella, Cory J. Coddington, Costas Lambrou, Craig Kibby, Craig Prall, Craig Stutts, Creeping Monkey, cretin, Cris Zulueta, Crispeto, Christian Grozavu, Crovax, Crygeon Signe, Cubby_Br, CubbyJr26, CULT_IVATOR, Curt Allen, D. Pease, DaDungeon, Daffy, Dagmara Spiette, Daina Dajevskis, D'Airyair, DaisyMae, Dale Colbert, Dale J. Berry, DamarTyr, Damian Lewis, Damien Estep, Damien Katzmark, Dan Patrick, Dan Barletta, Dan Eakins (Eltheras), Dan Favel, Dan Furst, Dan Heideman, Dan Luxenberg, Dan Serbicki, Dan Smethurst, Dane Bettis, Dane Toffler, Dani Howarth (dugchugger), Daniel Eriksson (Yggdrasill), Daniel B. Navarrete, Daniel Baker, Daniel Crabb, Daniel Kim, Daniel G. Ovadia, Daniel Graham, Daniel J. Bounds, Daniel James Saylors, Daniel M. Pach, Daniel Mitchell, Daniel Perry, Daniel C. Schmidt, Daniel Spangler, Daniel Starr, Daniel Swift, Daniel Tynan, Daniel W. Barineau (Groo), Daniela DiOrazio, Danielle Gisman, Dan'ni, Danny Rollitt, Darby Hoover, Darkam, Darkbouda, DarkIceV, DarkMan, Darline Stacy, Darrell Estabrook, Darren Vallance, Darrin Mison, Darryl, Davadruide, Dave Gow, Dave Hill, Dave Wragg, David Collazo (LLJKSoviet), David Abitbol, David Biggerstaff, David Boone, David Buck, David C. Griffin Sr., David Carta, David Coolidge, David de Boer, David E. Dorman Jr., David G. Wilson III, David Glazier, David Grant, David Green, David H. Frank, David Kim, David Luger, David Marquis, David Peters, David Robinson, David Ross Edwards, David Rutan, David Schilling, David Schloss, David Schwab, David Wiklund, David Zizza, D. B. White, Deb Cormier, Deb Crosby, Deborah Craig, Deborah DeLong, Debra Johnson, Del Clarkson, Demian Clements, Dennis Plöger, Dennis Porter, Derek Carlin, Derek Luker, Derek Schatel, Derrek Newell, DezMonyc, Dezran, Dezzy, Dheque, Di Arruda (Dysis), Diana Jones, Diane Camerlo (Linnet), Diego Segadora, Digital_Signal_X, Dileilah Galinar, Diocletian Victor Madadayo, Dirk Parrack, Dirk Sprinke, D. M. Howard (aka ThePhotoDoctor), DocBoberman, Domahreh, Don Andrew Nguyen, Donald J. Merrick, Dongwhan Kim, Donny Redmond, Dorlun, Doug McNabb, Doug Murray, Doug Thompson, Douglas Souter (John Drake), Douglas Carney, Douglas Rarey, Douglas Thigpen, Douglas Whitten, Dovah, dpfaff, Dreamless, Drew Davidson, Drew Kempa, Drum18, DrumMath, D'stin Sparks, Duke Walls, Durhai, Dustin Kost, Dylan Richards, E. F. Link, Ed Rogers, Ed Halbert, Ed Matuskey, Edav Stenos, Edax, Eddie Brega, EdioSonic, Eduardo dos Santos Janiszewski, Eduardo Martinez, Edward Allen, Edward Cline, Edward Herbulock, Elaria, elementfiftyfour, Eli Hall (Tripp), Elion Caplan, Elisabeth Bedi, Ellen W. (D'nisis), Elov Anderson, Empire, Ender, Enes Sopovic (Zepophan), Enrique Delgado, EnViZiBlE, Enzo Paolini, equitus, Ereinion Apanonar, Ereth‑Ahkbe, Eric Mulryan (Numeric), Eric S. Anderson (Genus3041), Eric Arts, Eric Bellemon, Eric Chabarot, Eric Coperine, Eric Elfert, Eric Julien, Eric Lambourg, Eric Lecomte, Eric Martinez, Eric Michaud, Eric Nettle, Eric P. Allison, Eric Palmér, Eric Thompson, Eric Walter, Erich Conner, Erik Anderson, Erik Ekengren, Erik Hedlund, Erik Johnson, Erik Kops, Erik Larsson, Erik Nelson, Erik Peterson, Erin Hope Blockley, Ernst Lanser, Ervin Nazim, Esibuilt, Etali, Ethan Pemble, Everett James Lamb, Ewout. Brogt, Ex'cited, ExiledMystMan, Fabian Körner, Fabian Thum, Fabio Moratti, Fabio Hofnik, FARAN, FatTyler, Félix Ménard, Felix Van de Maele, Ferrell Travis Riley III, Figtoria, Florian Steurer, Forever, Francis Naud, Francis Roch, Francis Theoret, Francisco M. Ross, François Grégoire, Frank D. Nicodem Jr., FratRat, Fred Schell, Frederic Hutow, Fredrik Dittlau, Frodo, G. Elems, G. Elzner, Gábor Németh, Gabriel Bauman, Gabriel Harrison, Gabriel Hovatter, Galen Stolee, Gareth Hughes, Gareth Williamson, Garth'ilk, Gary Budell, Gary Nelson, Gary Magginetti, Gary Raines, GatorQue, Gava Matteo, Gavin Doughtie, Geneviève Laberge, Gengis, Geoff Rowland, Georg Mayer, Georgo, Gerald Henseler, Gérard Touvron, Gerben de Oude, Gerd Westendorp, Gergely Bényi, Gerren, Gerret, Ges Fischer, Geslo, ghobii, Gianluca Mastrantonio, Giannis Tsekos, Giovanni Bellistrella, Giovanni Del Prete, Gita Lal, Giuseppe Carrino Neto, Glen Wright, Gonçalo Santos, Gordon F. Currie, Gordon Strauch, Grady E. Brown, Graham Everett, Graham Larue, Graham Paterson, Graphite, Greg Gilbert, Greg Atkinson, Greg Cignavitch, Greg Dean, Greg Noullet, Greg Schaeffer, Greg Sharp, Greg Sicard, Greg Spivey, Gregor Brunmar, Gregor Thill, Gregory Allen Mefford, Gregory Champoux, Gregory Gore, Gregory Munson, Grembler Barghest, Gretch, Greu, Grey Mouser, GreyPanther, Groopy, Gryphon MacThoy, guanna, Guildsman Drak, Guillaume Uys, Guiun, Gunnar Dietz, Gunnar Steincke, Gunzilla, Gurke McVickers, Gus Mastrapa, Gustav Dreyer, Guy Morey, Guy Sprackland, Guy Thomas, GXServer, Haas Colby (MySTyK), Hadorak, Hadrien Bardet, Hannu Paajanen (Jadesl), Hans von der Crone (Lapino), Hans Larsson, Hans-Günter Thiel, Harden Viers, Harpy Hui, Harrison Pink, Heathyre Ward, Heimdall, hendryk, Henk van der Leek, Henrik Johansson (Vextor), Henry C. M. Sayer, Hervé Stauffer (shelter), Hesky Fisher, Hidekazu Yamahata, Hiroaki Uchiyama, Hirokazu Tanaka, hirunsr, Hitcher, Holofernia, Hooch, Horenstein, HotFox, Huckster, Ian Gazzotti (Atrus), Ian Stedman (Saxx), Ian Edwards, Ian Ryan, Ian Thompson, Ian W. Parker, Ian Welsh (Rabbitslayer), Idfri‑Trima, IdleAl, Igor Frolov (Stinger), iiano, Imotep, Ingo Sobolewski, Isaac Liao, Isaac Swirvman, Ivan Kazachenko, J. Fogelberg, J. Patrick Greer, J. J. Hardie, J. R. Raith, Jacek Grebski, jacen, Jack Mystery, Jack Degenstein, Jack Shepler Jr., Jack Stevens, Jack Thompson, Jack W. Palmer, Jackie M. Ramsey, Jaclyn Borovoy (Thalisa), Jacob Edkin, Jacque Franco, Jacques J. Ranger (Tzakol), Jacques Jones, Jad, Jade Siniscalchi, Jaeson Wilda, Jake Lenahan, Jake T., jakko, Jakob Gidlund, James Scholl, James Deck (Clayton), James Hargis (Hargabyte), James Schoenberg (JamesSF), James Barratt, James Blanchard, James Bostick, James Brannon Eismon, James Clement, James Connor, James E. Whedon, James Earl Smith, James Frykman, James Hattox, James Henson, James Hrenak, James J. Cheeseman, James M. Malone Jr., James Marion, James R. Weinhart, James S. Hegarty, James T. Provost, James Tauber, James V. Gibson, James Young, Jamezeo Taylorian, Jamie Winsor (infrared), Jamie Eckman, Jamie Eleck Hill, Jamie Matts, Jan Almberger, Jan Dzierzak, Jan Humble, Jana Gillespie (Estrelle), Janet Burress (Pepsi), Janice Bub, Janne Tengvall, Jannis Segebrecht, Janus Borner, jany23, janzi, Jared B. Luther, Jared Cook, Jared Vanderhyde, Jared White, Jason Baxley, Jason Bowman (JBhypno), Jason Bradley (Queue), Jason Cragg, Jason Deschenes, Jason Dupree, Jason Gallagher, Jason Hurd, Jason Marchi, Jason Padgett, Jason Schoenher, Jason Steele, Jason Touchette, Jason Trent, Jason Zsiba, Jasper van der Hoeven, Jay Friot (Chojin), Jay Heidenreich, Jay Slater, Jaye Marie, JayGlitch, Jean-Michel Bertho, Jeb Collins, Jed Duty, Jeff Hood (Varrimus), Jeff Badgett, Jeff Hamilton, Jeff Hardee, Jeff Hitchin, Jeff Jackson, Jeff Kelly, Jeff LeBlanc, Jeff Mossop, Jeff Ousley, Jeff Pierson, Jeffrey Seamster, Jeff Valentino, Jeffrey Bixler, Jeffrey Flexer, Jeffry J.J. van Berkum, Jemma Morrison, Jennifer Rose, Jennifer Wilda, Jenny Hennegar, Jens Fleiter (Mc Fly), Jens Oliver Elsaesser, Jens Strandell, Jere J. Mammino, Jerle, Jeremy Ervin, Jeremy Flores, Jeremy James, Jeremy Jason Justice, Jeremy Lambert, Jeremy Little, Jeremy White, Jeremy Wright (Frog), Jerome Castagnetto, Jérôme Laroche, Jerry Huhmarniemi, Jerry LaBauve, Jerry Rocklin, Jerry Wise, Jesper Hansen, Jesper Johag, Jesper Moeslund, Jesse McGuay (Turin), Jesse B. Freeman, Jesse Lowe, Jesse Moreno, Jesse Peterson, Jessibell, Jessica Bradley, Jessie James Marker, Jean F. Bibeau, Jim Buckett, Jim Carrillo, Jim Chesson, Jim Dodd, Jim Pallo, Jim Thompson, Jim van Eeckhoven, Jimmy Boone, Jimmy Liljenquist, Jimmy Roach, J'Naas, Joakim Jader, Joe Paul, Joe Beavers, Joe Bell, Joe Campbell, Joe Diehl, Joe Downs, Joe LaFerlita, Joe Markert, Joe Pontani, Joel Naticchioni, Joey West, Johan MacLeod, Johan Bondeson, Johan Sylwander
Ubisoft
Ubi.com General Manager (World)
Gilles Langourieux
VP of Production
Joe Ybarra
Producer
Sébastien Puel, Erik Zwerling
Associate Producer
Jean-Christophe Pelletier
Sr. Game Analyst
Patricia A. Pizer
Game Analyst
Pierre Rivest
Community Manager
Katherine E. Postma
Special Thanks to
Jean-Marc Broyer
CCR Team
CCR Lead
Marc-Alexandre Plouffe
CCR
Jason Di Valerio, Jessica Fortin, Simon Cuccioletta
Customer Care Managers
In‑Game
Daniel Germain
Online (ubi.com)
Michael Morehouse
Graphic Artist
Karine Renaud
Web Integrator
Michel Gauthier
Web Designer
Karine Martel
Ubisoft Quality Assurance
QA Lead
Sylvie Tremblay
Tester
Gabriel Dubuc, Jean-Francois Giguere, Martin Michaud, Véronique Fortin, Lyne Archambault, Jean-Sebastien Primeau, Jean-Sebastien Charbonneau, Martin Hamel, Pierre-Yves Savard, Patrick Melanson, Marc Thonon, Martin Amos, Yannick Gervais, Francois Arguin
Network and Systems
Group Manager
Andrej Todosic
Operations Manager
Ludwig Gamache
Sr. Software Engineer
Andy McCurdy
Systems Architect
Denis Bertrand, Wei-Tang Huang
Sr. Systems Architect / Test Lead
Shane Akhgar
Network Administrator (Europe)
Eric Garrigues
Programmer
Jose Covatta
Billing System
Lead Developer
Serge Menard
Developer
Perry Stathopoulos
Lead DBA
Sebastien Hinse
Lead Tester
Stephanie Cassie
Admin Billing System Developer
Frank Zhang
Development Manager
Olivier Paris
Europe
Lead Community Manager
Gregory Champoux
Comm. Manager (Germany)
Waldemar Lindemann
Director of Marketing
Ian Chambers
General Manager
Diane Peyredieu
North America
Director of Marketing
John Billington
Lead Community Manager
Ron Meiners
Community Manager
Sam Copur
Marketing Manager
Mark Goodrich
Business Manager
Brenda Panagrossi
General Manager
Jason Rubinstein
Web Site
Producer
Matt Johan, Joe Toledo, David Macachor
Localisation
Localisation Manager
Coralie Martin
Localisation Project Manager
Loïc Jacolin
German Localisation
Eberhard Schmidt
Translations
French
Xavier Kemmlein
Legal (Audio)
"Burn you up, Burn you down" performed by
Peter Gabriel
"Burn you up, Burn you down" written by
Peter Gabriel, Neil Sparkes, Karl Wallinger
"Burn you up, Burn you down" published by
Real World Music Limited/Universal Music Limited
Executive Director Ubi Music
Didier Lord
Legal (Tools)
Bink Video
RAD Game Tools Inc.
FaceGen Modeller 2.1
Singular Inversions Inc.
Artbeats Digital Film Library
Artbeats
Havok
Telekinesys Research Limited
Open Source Licensees
OpenSSL
The Apache Software Foundation
Free Type Project
David Turner, Robert Wilhelm, Werner Lemberg
Python
Python Software Foundation
Boost
CrystalClear Software
OggVorbis
Xiph.Org Foundation
Speex
Jean-Marc Vlin, Xiph.Org Foundation
LibJpeg
Glenn Randers-Pehrson
zLib
Jean-loup Gailly, Mark Adler
Other Games
In addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games.
Yves Guillemot, 89 other gamesCoralie Martin, 70 other gamesDave Hill, 51 other gamesErik Johnson, 39 other gamesSylvain-Luc Brunet, 35 other gamesDidier Lord, 33 other gamesDavid Green, 33 other gamesJames Young, 29 other gamesBrian Smith, 27 other gamesLloyd Bell, 25 other gamesKaren Vernimmen, 23 other gamesJoe Ybarra, 23 other gamesDavid Turner, 22 other gamesKarl Heinz Tafel, 21 other gamesJeff Wilson, 20 other gamesChristian Bradley, 18 other gamesManu Bachet, 18 other gamesMasami Maeda, 16 other gamesJohn Brooks, 16 other gamesChristopher Watson, 16 other gamesMark Adler, 16 other gamesJean-loup Gailly, 16 other gamesTim Larkin, 15 other gamesDavid Kim, 15 other gamesLoïc Jacolin, 14 other games
Collaborations
People who have worked on this game have also collaborated on the creation of the following games:
Myst V: End of Ages, a group of 55 peopleReal MYST, a group of 47 peopleShadowbane, a group of 30 peopleTom Clancy's Splinter Cell: Double Agent, a group of 19 peopleMyst V: End of Ages (Limited Edition), a group of 19 peopleRiven: The Sequel to Myst, a group of 19 peopleTom Clancy's Splinter Cell: Chaos Theory, a group of 18 peopleFar Cry: Instincts - Predator, a group of 17 peopleFar Cry, a group of 17 peopleTom Clancy's Splinter Cell: Pandora Tomorrow, a group of 16 peoplePrince of Persia: The Two Thrones, a group of 15 peopleFar Cry: Instincts - Evolution, a group of 13 peopleFar Cry: Instincts, a group of 12 peopleMyst IV: Revelation, a group of 12 peoplePeter Jackson's King Kong: The Official Game of the Movie, a group of 11 peopleCold Fear, a group of 11 peopleDark Messiah of Might & Magic, a group of 10 peopleXIII, a group of 10 peopleOpen Season, a group of 10 people187: Ride or Die, a group of 9 peopleHeroes of Might and Magic V, a group of 9 peopleRayman 3: Hoodlum Havoc, a group of 9 peopleTom Clancy's Rainbow Six 3: Raven Shield, a group of 9 peoplePrince of Persia: Warrior Within, a group of 9 peopleAlexander, a group of 8 people

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